Interview with a former COD4 pro

Interview with COD4 Pro

Sno first of all thank you for taking the time to answer these questions,

for those of you who may not know Sno he is a previous pro player for one of the biggest Call of Duty series ever made (COD4), and was once the most competitive scene in Australia.

First off Sno could you tell us who your most notable achievement in e-sports to date?

Tough question, probably being picked up by SQL as their COD4 division and playing CGp and LANs under their name. We achieved 3rd place, only just narrowly losing to X5 for 2nd. We also had a number of 1st to 3rd place LAN wins at SGL and other events under our belts at that point.

 

Could you tell us what you do for Team InVidious?

Currently I am the Graphics manager for InVidious,

 

How did you start in your graphics design journey?

I’m actually self taught for the most part, starting off with just making random pieces in my free time. I did this for about 5 years before going to design college for my degree.

 

What is your most notable piece of work?

Hard to know, I’ve done way too many to list. Most of my favourite pieces I upload to my online portfolio at behance.net/boneworks. My most recent job was for Level1.gg

 

Moving back onto your early days of playing Call of duty 4, could you share with us what it was like playing at the highest level e-sports had to offer back then?

For what we had it was good, and quite challenging because there were so many players and teams around that it took quite some time to move up the ranks. The prize pools were nothing spectacular either. Considering we are in Australia, the support for esports has never been huge, especially back then.

 

Do you feel like there was enough on the table in Australian e-sports when you were playing to do it professionally?

Definitely not, the prize pools were way too small and organisations didn’t have player salaries. There was no way anyone was going to make a decent living from it.

 

If you attended any LAN’s what was the best LAN you ever went to and why?

SGL, definitely. The prizes were always consistently good and the event had enough decent teams every time to compete against to make it worth the while. Plus the atmosphere and people who attended the events were always great.

 

Is there a reason you never continued on in your journey of e-sports?

Australian esports doesn’t have enough support to warrant me continuing my efforts as a professional FPS player, full time. It’s too time consuming for what rewards you reap, while it is fun, it’s not worth it.

 

Could you name a past COD4 player that you look up to and why?

Probably ono, a european scope for Western Wolves. He had a large fan base and was regarded as the best, basically what everyone aspires to be when they’re a competitive player.

 

I understand you played for Acranum and Sequential, could you tell us how the team was formed?

It was just formed by me and a couple of friends from my very first clan called ‘Nothing other than Zero’ or ‘No+Z’. It wasn’t run by me but a few of us in their div one team decided we weren’t going anywhere with our progress there. So we left to form another team with a few other friends and called ourselves ‘Arcanum’. SQL was the same deal, we wanted to go even further and try our luck at sponsored play, giving us more opportunities to perform. Which we did in our team there, but interest in the game itself was dwindling at that time and was on the verge of death.

 

Do you think e-sports in Australia has grown larger, or changed in many ways?

I think it’s a pretty stagnant scene honestly. With the death of COD4, a lot of Cybergamers active community died along with it. Some players decided to move across to CSGO, but there’s only that game that’s competitive on Cybergamer now, every other game is pretty small-time, even League and Dota. I’ve moved to playing CSGO and Dota casually, I won’t play competitive ever again unless the scene picks up.

 

Thanks for your time Sno!

 

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